Tuesday, January 27, 2009

Global Warming Is Irreversible, Study Says

Climate change is essentially irreversible, according to a sobering new scientific study.

As carbon dioxide emissions continue to rise, the world will experience more and more long-term environmental disruption. The damage will persist even when, and if, emissions are brought under control, says study author Susan Solomon, who is among the world's top climate scientists.


Read or Listen to the rest at NPR.org
http://www.npr.org/templates/story/story.php?storyId=99888903

Wednesday, January 21, 2009

Monday, January 12, 2009

Life As We Know It Nearly Created in Lab

Life As We Know It Nearly Created in Lab is an interesting article about some scientist that created molecules that self-replicate and even evolve and compete to win or lose. This only proves is that life can be designed.

The big mystery of life is how it began. It's pretty evident that life has evolved from the simple to the complex through natural selection, but how did it start?

If life occurs randomly then complex life is likely to be extremely rare. I'd like to think that early life was designed with the ability to evolve as a built in mechanism to increase its chances for survival.

Thursday, January 08, 2009

Neutron Star



This is a pretty cool rendering a neutron star that was left over from a supernova explosion.

Tuesday, December 16, 2008

Galaxy Song

Wednesday, December 10, 2008

Why am I still single?


Quiz by Onlinedating.org

Quiz brought to you by Online Dating

Friday, October 31, 2008

Thursday, October 23, 2008

Barack in Richmond, VA

Wednesday, October 22, 2008

Happy Halloween

Tuesday, October 07, 2008

Thinking of voting for John McCain?

I normally shy away from posting about politics because it tends to be a distraction from making real contributions to science and technology. Sometimes you have to...




This should be seen by every American who is thinking of voting for John McCain. Pass it on.

Thursday, October 02, 2008

Good programming doesn't mean great software

I recently found some of the best C game programming from the previous decade; the source for the game Angband. The code has seen quite a lot of revision and it does what it does well. However, the game is basically a huge waste of time. If there was ever a game to identify with hard-core, hack-n-slash, geeky role-playing, this is it.

Chief faults:
1)Interface design -Too Cryptic, requiring knowledge of macros to work well. 2)Game play -Extremely tedious and permanent character death is part of it's culture. 3)Story -Uh, you make a character and you go around killing stuff. That's about it. 4)Scope -One town and huge frigging dungeon to crawl. 5)Frustrating -Character Death occurs too frequently and load/save is considered cheating by it's community.

Moral of the story, good programming does not make a good game.

Monday, September 08, 2008

Spore released with Draconian DRM

It would appear the much hyped game Spore has hit a snag; namely it's draconian DRM. The out-cry over this has turned into a hate bomb on Amazon of over 500 1-star reviews, mostly criticizing the DRM but also the dumbed-down game play.

First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you'll have to call EA in order to add one extra activation.

"Creating" your creatures is pointless (cosmetic only, because everything is based on stats), and brings you about the same excitement as dressing up a plastic doll.


I seem to recall Will Wright giving a presentation where he said that how you designed your creature would determine it's survival. Apparently it's been dumb-down so much that the creature design is mostly cosmetic; depending on the run-of-the-mill stats and dice rolls of the average RPG. The space phase supposedly pales in comparison to Sins of the Solar Empire that boast 500,000+ sales, in part, thanks to no DRM.

Maybe EA will learn a powerful lesson from this. Who knows?

I know that until they get rid of the DRM, I won't be bothering with Spore or any other EA game.

How to improve the MOO2 AI

Master of Orion II multiplayer is typically the place to find challenging games. What about times when you just can't find an opponent or don't have that much time? The single player AI just doesn't work for practice games in single-player mode. Here's what I did to help make the AI a bit more challenging.

After starting MOO2:
1) Click Multiplayer->Hotseat->New Game
2) Do the game setup as if you where playing multiplayer
3) Keep adding custom human opponents with good race picks.
4) Start the game and play the first turn for the AI then save it.
5) Click Multiplayer->Network->Load Game then load the AI saved game.
6) Click start game after 1 person as joined.
7) Click yes to confirm start with AI opponents.

Another way to do this would be to save your first turn from a multiplayer game then load that with AI opponents. The idea is that with stronger race picks the AI will have less of a disadvantage. On Impossible, with good race picks, the AI plays about as good as the average new player. They still make lots of mistakes but it's better than just using their default race picks.

The main flaw with the MOO2 AI is that it has MOO1 mentality associated with one habitable planet per system. Instead of building colony bases it tries to expand to get the most systems possible. Since colony bases are cheaper than colony ships, this is inefficient. It also errors when building ships; tending to use lots of bombs and few weapon mods. That doesn't work for well ship-to-ship combat. Another problem is that it values a systems position over it's actual worth. It'll populate and defend a poor planet that is near a rival rather than colonize a back-water rich planet.

Wednesday, September 03, 2008

Peter Diamandis: Taking the next giant leap in space

Peter Diamandis says it's our moral imperative to keep exploring space -- and he talks about how, with the X Prize and other incentives, we're going to do just that.


Scientists Fear Impact of Asian Pollutants On US

This news comes via Slashdot

During the Olympics we discussed the international monitoring effort as China shut down factories and curtailed automobile travel in an attempt to reduce pollution. Now reader Anti-Globalism sends in a story that reveals that monitoring effort to be ongoing, with a bigger mandate: assessing the impact of China's pollution on the US. In fact the problem is bigger still because, as one researcher put it, "It's one atmosphere." Scientists are finding that pollution from, for example, Europe can travel right around the globe in three weeks. "By some estimates more than 10 billion pounds of airborne pollutants from Asia — ranging from soot to mercury to carbon dioxide to ozone — reach the US annually. The problem is only expected to worsen: Some Chinese officials have warned that pollution in their country could quadruple in the next 15 years. While some scientists are less certain, others say the Asian pollution could destabilize weather patterns across the North Pacific, mask the effects of global warming, reduce rainfall in the American West and compromise efforts to meet air-pollution standards."


Wow. I remember reading about this possibility years ago in environmentalist fiction. Interesting that's is becoming a reality just as they predicted it would.

Tuesday, September 02, 2008

Google Chrome

Google Chrome works better than most of the beta products that I've ever played around with. It installs, loads and processes Web content faster than either Firefox or IE. It works especially well with Google apps likes gmail and Google reader. Seems to get along well enough with other web tools too.



http://www.google.com/chrome

Monday, August 25, 2008

Whatever happened to the handkerchief?

I know it sounds gross to think about, but whatever did happen to the good old snot-rag. When you get a cold, allergies or flue, you're going to need something to wipe away the excess mucus that constantly drains from your nose. Kleenex is hardly environmentally friendly so why not just use a handkerchief instead? Sure, it will get all messy but then you could just rinse it out and hang it up to dry.

Monday, August 04, 2008

Wouldn't it be great...

As I was driving to work this morning, I was thinking, wouldn't it be great if we could eliminate the need for telephone poles and visible wires? Whole cities could dump cable for satellite. Phones and Internet access could go 100% wireless. Power, water and other essential utilities should go underground for safety reasons.

New Gaming System Design

Every now and then I like to build a new PC for gaming. Most of the systems that I've built have lasted for years and years. There's a system that I built back in 1999 that is still in use today (I sold it for around $1000.00) and my current system is custom too but it's starting to show it's age.

Here is my new system list that I priced online today.

Antec Nine Hundred Case $119.99
Intel 975X ATX Motherboard $204.99
Core 2 Duo 3.0Ghz LGA 775 $169.99
4GB 240-PIN DDR2 PC2 6400 $79.00
GeForce 8800GTS PCIExpress $199.99
WD6400AAKS 640GB HDD $84.99
OCZ 600W Power Supply $89.99
HT OMEGA Striker 7.1 Sound Card $79.99
Creative P7800 7.1 Speakers $86.99
ASUS 20X DVD+R $36.99
Saitek Illuminated Keyboard $49.99
Optical Mouse Pad $13.99
RAZER Black 3 Button Mouse $34.99
Acer 22" 5ms Widescreen LCD $249.99

Total Cost $1501.87

Operating System: Vista or XP(OEM) +$160.97

For the hardware challenged; the system price list typically includes the tower case, system motherboard, processor (CPU), memory, video card, hard drive, sound card, speakers, DVD+R Drive, keyboard, mouse and monitor. This system would cost over $2000.00 retail.

Building a system is pretty straight forward, but I would consult an experienced builder before attempting it yourself.